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Welcome to the ACI Website. We are an America's Army and Call of Duty 4 PunkBuster/Admin Support Community.
News etc.. will be displayed below, register and get to know the community.
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AA 3.04 |
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Jul 03, 2009 - 2:11 PM - by Baloo
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Happy Independence Day!
Just in time for the July 4th weekend, we're rolling out another patch will solve some additional issues and improve certain functions, and is available through the Deploy Client and Steam. Here's what this patch contains:
Patch Version 3.0.4- Improved console help
- Added Clan support. Add clan tag in Account Settings. You must change information while in single player mode for now.
- Admin VOIP Improvements
- New "version" console command to see the current version
- Server browser performance improvements
- Fixes joining password protected servers so it no longer selects the server underneath the mouse cursor when clicking on the "Join" button in the password entry dialog.
- Fix for settings menu improperly closing when ESC pressed and leaving the player stuck with no UI and limited control
- Mission generation optimizations
- Fixed issue with logging into game servers that sometimes used another player's soldier profile.
- New TS3 SDK integrated
- Improves how server manages authentication objects
- Fixes issue with players being added to the scoring system not having all of their scoring data written.
- Fixes issue where players not logged into MBS were being logged out if they left the server prior to authenticating
- M320 grenade attaching issue resolved.
- Dedicated server title bar now shows mission and player details
- Fixes the "Waiting for other players" UI so it now appears again.
- Removes some server logging
- Increased communications handling to support when all players use heavy load outs. This may correct many instances where players didn't spawn correctly or get the correct load out.
- Fixes the M320 getting an extra round of ammo
- Fixes the Account Settings password changing not working properly
- Fixes the IRC link not working
- Fixes the displayed mission type (assault/defense/etc.) shown in the battle planner so it displays properly after side-swapping
Enjoy the new patch and the holiday weekend!
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15 Replies | 131 Views
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Major forum and website re-work in progress |
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Jul 03, 2009 - 10:47 AM - by Reaper-ACI-
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I finally have some time today to implement my plans; so I will be working and massively re-working and updating the forums in various ways (tutorials, information, organization) over the next couple hours. If you encounter any major issues or difficulties or find any problems or errors, please let me know via PM, shoutbox or a reply to this post.
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1 Reply | 45 Views
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Start Trolling! |
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Jun 26, 2009 - 2:58 PM - by Fragnader
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The AA3 PBSS Submission Section is now online and ready for business!
You may submit AA3 screenshots via the Submission Bot, at which point staff will move the submission to the proper forum, until the submission bot gets a little tweak.
The banlist for AA3 and other cool features are on the way as well.
Stay tuned, our purpose will continue.
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8 Replies | 200 Views
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Open Letter from the Colonel |
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Jun 24, 2009 - 12:34 PM - by Fragnader
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Sorry I'm a little late with this one.
Quote:
Since the launch of America's Army 3 (AA3) on June 17, America's Army has seen data transfer demands upon our game infrastructure that far exceeded our expectations and capacity to support new game registrations and game play. Data transactions associated with all existing and new players attempting to complete the Basic Combat Training (BCT) portion of the AA3 game over the span of a few days overwhelmed our authentication and database systems. These sections of AA3 include key new features of the game that are particularly data intensive and which we clearly did not adequately load test during our closed and open beta process. As Director of the Army Game Project, I apologize for this gap in service and want to outline below the actions we have taken and are taking to close this gap.
First, AA3 is designed to provide players a great deal of data regarding their performance and key aspects of the online experience. As a result, compared with prior versions of America's Army, AA3 generates about ten times more traffic between game instances and our middleware and backend infrastructure. While we accounted for this level of data exchange when designing our AA3 infrastructure, we did not anticipate the unprecedented demand and data transfer levels we are witnessing as tens of thousands of players are simultaneously establishing accounts and working through the BCT portion of the Game. This was due to the fact that we did not adequately replicate the data transaction loads associated with this game activity during our beta test. As a result, immediately following the launch of AA3, we saw a mismatch between incoming data transactions and our infrastructure capacity. Therefore, we immediately began adjusting our infrastructure resources to maximize capacity and undertook substantial tuning of our database systems. Shortly after launch, we also discovered a hardware fault at our data center that created significant network lag. After addressing these faults, we achieved improvement in our infrastructure performance. However, demand for the game quickly consumed the capacity we created with the foregoing steps. Therefore, while we were able to support | ... [Read More]
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4 Replies | 174 Views
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AA3 Hotfix released! |
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Jun 20, 2009 - 1:36 AM - by Fragnader
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Restart AADC or Steam to get the hotfix! 
Quote:
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Originally Posted by Phoenix
Attention Soldiers!
Now available via Steam and the Deploy Client is a patch to greatly improve performance of AA3. This patch addresses the following issues:
• Removed apparent lag caused by other players entering or leaving a server.
• Resolved many start of round spawn issues.
• Resolved problem with training results not saving.
• Improved communication with Authentication server.
• Resolved freezing up when moving from one training mission to another.
• Cleared up hesitation during training missions
• Significantly reduce number of authentication transactions between player and Authentication server.
• Resolved achievements save and display problems.
• Improved login communication with Authentication server
• Improved player statistics tracking for better accuracy
• Improved overall performance.
Get the patch now! See you on the battlefield.
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Source: http://forum.americasarmy.com/viewtopic.php?t=298394
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45 Replies | 715 Views
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