-ACI- is a multi-service organization that provides PunkBuster support and independent services to the gaming community. These services include banlist management based on streamed violations and log data as well as submitted PBSS screenshots. Taking it a step further, we use the data we collect and manage to provide a number of additional unique tools and resources to help our members and the gaming community maintain a clean and fun playing environment.
Players in your server are logged into the -ACI- History Tool, where you can view player accounts and look for links to cheating accounts, reported screenshots, PunkBuster violation kicks, other player names used by the account, and more.
Players in your server found with cheats in their PunkBuster screenshots by our numerous PBSS "trollers" can be banned after being verified with your streamed logs.
Players in your server who are kicked due to bannable PunkBuster violations are immediately added to the -ACI- ban list by -ACI- LiveBans.
After your server has been streaming for 6 weeks, you can apply for Server Owner membership which brings additional tools and forum access.
For both Streaming Admin and Server Owner members we offer -ACI- LiveSecure, -ACI-'s state of the art game server anti-cheat protection service. LiveSecure automatically tracks PB violations, monitors suspicious players with -ACI- LiveWatch, implements ACI MD5/CVAR checks, and enforces bans using a master list of -ACI- and other anti-cheat community bans. Play in your server with confidence that no player is using a banned account. LiveSecure for Streaming Admins includes most of the features of the Server Owner version:
Real-time ban list
LiveBans instant PB Violation bans
LiveWatch active watch list
LiveStats server statistics
LiveSecure server banners
MD5/CVAR anti-cheat checks
If you do not have a server but want to be an active member of the anti-cheat community, you are invited to apply as a Private Member (membership requires an active gaming account in one or more of the games -ACI- supports).
News and other information are displayed below and in our forums. Please register and get to know the community.
We are getting closer to ending the Beta and need your help to get some final testing in before pushing it to the main game in Steam. This opt-in will not be temporary this time, we are going to keep it available and update it on a bi-weekly schedule. So if you want to move over from what has been on Steam to the test branch you can stay on it until release. We need you to report bugs you come across here: http://www.americasarmy.com/profile and click “Submit a Bug Report”. As always, leave feedback on the forums at http://forum.americasarmy.com.
What’s New Since the Last Opt-in?
Mission editor is available to update your maps so they are ready for release (can’t publish to steam yet though)
My Soldier menu allows you to customize the gear and camo pattern of your soldier. The selected camo pattern is applied to all of your teammates (as you see them) and the color of the camo is determined by the level you are playing. Enemies always look the same.
Lots of minor UI updates to menu system and in game menus (load out, team select, scoreboard, AAR screens)
Performance improvements to HUD and UI
Performance improvements in stat tracking and reporting code
Weapon sounds have been updated and the bullet whips/cracks adjusted to not play with every bullet.
Updated bullet impact effects
Fixed some issues with stats, challenges and achievements not working properly
Server admin functions added for competitions. You can get a list of all commands in game by typing “adminhelp” in the console.
move a player to another team
enable/disable user roles
enable/disable comp mode
enable/disable character shadows (on next match)
I'm sure many of you, like me, who live and die by Private Message communications have on more than one occasion stared longingly at the Search Private Messages box and wondered "but why doesn't it work"
Well stare and wonder no more! The PM Search feature should now (finally) be working for all User Groups.